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Port royale 4 ps4 controls12/18/2023 Instead, we took the idea of having the two ships from concepts 1 and 2 but had them facing different directions. If you take another look at the concept art above, you’ll see that none of them exactly matches this final result. So we haven’t shown anything in the key art that you can’t also find in-game.įor the final key art, we decided to use two ships locked in a naval battle at dusk. It’s amazing what difference a variation in colour can have on the feel and mood of an otherwise (mostly) identical motif:įun fact! All the sketches and concepts of the characters I’ve shown you are in the final game, and even the ships are exactly the same as the 3D models you’ll be using when the game hits shelves in September. And since the key art represents the game at all points of sale – be it as a banner at PlayStation Store, or on the physical cover itself in stores, we decided that a graphic with a more action-packed scene might be more fitting.ģ) What kind of colour scheme and lighting should we use?Īlongside the bright skies, crystal clear blue water and lush green islands of the concept above, we also wanted to see if scenes at dusk could work, with their warmer colours and gradients. Maybe your nation is at war with a rival, or you’re hunting for pirates – or er, maybe you have raised the black flag yourself. However, sea battles are a core part of the gameplay too. Port Royale 4 is by nature a pretty chill game where you spend a lot of your time buying and selling goods or planning trade routes, which led to this concept art: While I love the character work, the alternative to this would be to show a ship, which is a more crucial and prevalent gameplay element that potentially gives a better impression of the setting and era of the game.Ģ) Should we show a quiet scene, or lots of action? If you look at the illustrations below, you can see how the characters evolved from rough sketches to coloured drawings and finally to full concept art: There are two male and two female characters that each represent different ways of playing - so we thought it might make sense to use these characters for the cover design as well, as characters are more approachable and have more of a personal connection than ships. Whenever you start a new game in Port Royale 4, you will choose a character to suit your play style. Getting to this point was a detailed process with some important questions:ġ) Should we show a character, or a ship? For many it’ll be their first impression of the game, so we have to get it right.Īs you can see, the final piece features two sailing ships locked in a ferocious sea battle – pretty straightforward and obvious for a game like Port Royale 4, right? Well, maybe not. The key art is the most important graphic for representing a game and will be used for online stores, cover art, social media and more. We’re putting in a huge amount of work to make the Caribbean setting as beautiful as possible, so we thought we’d give you a behind-the-scenes look at how the key art has progressed from initial concepts to the finished visual. Port Royale 4, the latest entry in our trading simulation series, is coming to PS4 on September 25.
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